Kart Project: Week One
- lojones93
- Nov 13, 2015
- 2 min read
For this new project I am tasked with creating 3 game ready ,Highly Stylisised go Kart models based on provided concepts. The Brief doesn't explicitly state it , but I'm pretty sure this is targeted at some kind of mobile based game .Evidence for this is because it states its based off of the Angry Birds franchise and also limits me to an extremly low budget of 512x512 textures an 3000 triangles each.Luckily though the Karts are actually upgade iterations of each other so I'll be able to save time by recycling geometry/UV space.
Below Is the concept for the first kart:

The first iteration was reltively simple to make I found and while the budgets would seem restrictive and difficult to some I found them really quite fun to adhere too. Being someone who likes a bit of dstructure and has a tedancey to go off the rails if left to my own devices I welcomed it.

As you can see abovew I took a portion of my time and dedicated it to Creating some high poly scuplts of some of the larger components of the Kart and subsequently baking them down to creat some nice normal maps , this was also a little test to see wether this process would be fruitless with the normal map detail getting lost in such a small sized map. Thankfully though , while some of the information became lost I found that enough still came through that it made a noticeable difference so I decided to carry over this part of the workflow into the next iterations of the kart.
In addition to the normal maps The brief asks me to implement Pbr textures and try and push the envelope with what is expected from stylised game sin terms of graphics . So with the exagerated diffuse/albedo I also created a Roughness map for the Kart , while most of it ,for this iteration at least, was matte (with the majority of it comprising of wood) the bottles gave my a nice oppertunitY to introduce some material contrast.
Below is the finished Kart

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